This is Spire: a mile high city, crumbling from within and without. A metropolis that splits the sky where a thousand gods vie for dominance, where red-mawed sacred hyenas stalk the streets and eat the dead, where a great cursed train network punctures the flesh of the city and bleeds unreality into the stonework, where cruel and beautiful high elves rule from glittering palaces and dark elves, subjugated, worship an illegal goddess and plot revenge and rebellion.
Spire is a roleplaying game, and Strata is the first full-length physical sourcebook for Spire.
Strata is the ice-rimed carpeted streets of Amaranth where high elf dilettantes fund revolutionary cells for sport. Strata is being blessed by the Spire Herself and watching, helpless, as ash-grey roses burst from your skin. Strata is a pulp author with a gun who knows the occult power of purple prose. Strata is a drow so deep in service to the goddess they have burned their identity on a funeral pyre as tribute to her.
Strata is rescuing thirty drugged and mutilated drow from a wicked sculptor-surgeon. It is fighting for what little you’ve got when the police try to take it away from you. It is stumbling blind through the backstreets of Pilgrim’s Walk, hoping your handler doesn’t sell you out to your enemies as a bargaining chip.
Strata is higher highs and lower lows. Strata is the next evolution of Spire, digging deeper into the secrets of the city, and offering more ways to fight for what you believe in.